I seem to have forgotten to update my blog with new vids for too long... here we go.
Vray for Maya: Lights - Part1
Sunday, January 30, 2011
Sunday, November 7, 2010
Vray For Maya: Vray Material Part 2
Here's the 2nd part on the vray material. It covers the refractive portions of the material, some extra bits, and the very simple, blend material.
Thursday, November 4, 2010
Posted the next video in the Vray for Maya training series. This one is on the basics of the Vray Material. It had to be broken into 2 parts, so the next one touches on the Blend material, and finishes the Vray Material. Sorry to have it messy like that, but I record, and don't track my time very well;)
Labels:
Maya,
raytracing,
training,
tutorial,
vray
Tuesday, October 26, 2010
Vray for Maya: Vray Frame Buffer
This video goes over how to use the Vray Framebuffer, and its integration into Maya. Hopefully it helps your (linear) workflow.
Labels:
framebuffer,
Maya,
raytracing,
training,
tutorial,
vray
Vray For Maya: Nederhorst Settings
This video gets you up-and-running with some production-proven render settings originally outlined by Robert Nederhorst. Thanks to him, and the Chaos Group team, we have some really useful and simple ways to render complex scenes. It may look a bit tricky at first to set it up, but by all means, save it a preset. I use a preset and apply it at the start of my scene, then set the vray common attribs afterward. You can also text edit the preset, and comment out all the bits that modify the common tab.
Thursday, October 14, 2010
Vray Training Videos
I thought I'd take a bit of time, and record some videos to introduce folks to Vray for Maya. This is mostly geared toward people already familiar with rendering with raytracers (like Mental Ray). It won't go over very basic concepts, but it will introduce vray in such a way, as to get you producing nice images with it quickly. It was initially thought of as internal training videos for my company. We get a lot of freelancers in that have experience with MR, but not with Vray. So I often spend time with them going over the same stuff over and over. So this will help everyone!
So far, only the first few are up on my youtube channel. The introduction in 2 parts, and an overview of "Nederhorst Settings" which are solid, easy-to-use and production-proven settings. I plan to add more soon. Next ones should be, the Vray Framebuffer, Materials, and Lights.
Intro Part 1
Intro Part 2
So far, only the first few are up on my youtube channel. The introduction in 2 parts, and an overview of "Nederhorst Settings" which are solid, easy-to-use and production-proven settings. I plan to add more soon. Next ones should be, the Vray Framebuffer, Materials, and Lights.
Intro Part 1
Intro Part 2
Labels:
Maya,
mental ray,
raytracing,
tutorial,
vray
Tuesday, August 31, 2010
Arnold, My Old Friend
Marcos, the creator of the Arnold renderer in use at Sony Pictures Imageworks was recently interviewed. Fun read. In an email conversation with him, he pointed out some recent papers he was directly and indirectly involved with. They too are worth reading if you are into raytracing.
Physically-Based Shading and Lighting at SPI
Siggraph 2010: Course on Global Illumination
And for added fun, here are some wayback renders done in the early versions of Arnold for 3dsmax. Some of which I did;)
Physically-Based Shading and Lighting at SPI
Siggraph 2010: Course on Global Illumination
And for added fun, here are some wayback renders done in the early versions of Arnold for 3dsmax. Some of which I did;)
Labels:
Arnold,
raytracing
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