Tuesday, October 26, 2010

Vray for Maya: Vray Frame Buffer

This video goes over how to use the Vray Framebuffer, and its integration into Maya. Hopefully it helps your (linear) workflow.

3 comments:

Erik said...

this is very helpful in transitioniong to maya/vray...nice to know that all of the max/vray principles transfer over nicely. Thanks keep it up! -Erik
www.erikfernando.com

Darcel said...

Thank you for the rundown. Not sure if you want to uPdate this info, but from other discussions the linear workflow checkbox is really a quick fix and not recommended. One should use the input gamma option under the file textures attribute and choose there gamma option from there. I'm also curious as to clamp and subpixel options if that should be checked or unchecked. As well as affect swatches, seems like it should all be done under the hood once let is established? Anyways thanks and keep up the nice tips!

Mukesh Mehta said...

NICE TUTORIAL MAN....BUT STILL HAVE SOME DOUBTS,WEATHER TO CHECK THAT BOX OR NOT ? coz SOME TUTS RECOMMEND to check OR SOME NOT ....!!! WHAT ABOUT WHEN WE ARE SUPPOSE TO RENDER A ANIMATION OR SERIES OF FRAMES..WHAT ABOUT RGB COLOR SPACE ...PLZ HELP..!!!